20 Best Games For Teachning Entrepreneurhip

Game (1)- Planning Vs. Actions (Predictive Vs. Experimental).

  • Objective: Employ experimental techniques.
  • Description: a group of players (i.e. 3-4 players) will build up a tallest marshmallow tower without any landing structure except using the 20 sticks of spaghetti and one yard of masking tape & string.
  • Materials: 20 sticks of spaghetti, one yard of masking tape, one yard of string and one marshmallow piece.
  • Time: 20 minutes.

Game (2)- Creating a Business Culture.

  • Objective: Build up the right business culture for your startup.
  • Description: a team will create a business and list a criteria for the desired business culture. The criteria should define the business culture required in terms of the values and practices as well how staff will interact with colleagues and external stakeholders. A team will describe the impact of how people will carry out work given the culture you have created.
  • Materials: no materials are required.
  • Time: 15 minutes.

Game (3)- Pitching a Product Design.

  • Objective: Practice pitching a new product design; handling critiques; stimulate prototype development; testing.
  • Description: Players will create a paper airplane, pitch its design, develop it, conduct actual flight testing and all participants will vote for the best paper airplane based on set criteria. The criteria of voting is based on the weight of the airplane, time of flying and distance made.
  • Materials: paper sheets.
  • Time: 15 minutes for designing & developing the paper airplane.

Game (4)- Business Model Canvas.

  • Objective: Reflect on the meaning and list-ordering of blocks of the business model Canvas.
  • Description: Players will reflect on the meaning of 9 blocks of the business model Canvas; demonstrate the ordering of blocks; discuss & debate ordering made by the Osterwalder (the developer of the business model canvas).
  • Materials: 9 colorful index cards.
  • Time: 15 minutes to prepare the meaning and ordering of blocks.
  • Extended game: Teams will present the business model for their businesses.

Game (5)- The Power of Observation.

  • Objective: Reflect and practice the techniques for the power of observation.
  • Description: Players will watch a short video clip or do an exercise and then asked to observe the objects and pick up key challenging issues. Players then will be asked to comment on the process of observation.  
  • Materials: No materials are required.
  • Time: 15 minutes.

Game (6)- Negotiation for Resources Acquisition.

  • Objective: Practice negotiation techniques for resources acquisition.
  • Description: players will practice negotiation for resources acquisition of their startups as through exercising the negotiation elements such as, alternatives, interests, options, legitimacy (possibility to reach agreement), communication, connection to other parties and commitment. Suppliers of resources will be acted by the rest of players.
  • Materials: no materials are required.
  • Time: 20 minutes.

Game (7)- Pitching & Feedback.

  • Objective: Practice pitching of your business idea and receiving feedback.
  • Description: Players will prepare and pitch a business idea concept for the participants, answering questions and receiving feedback for further improvement. Pitching should provide details on the problem, solution, product, value proposition, customers, financials, resource requirements and actions plan. Participants will judge a pitch based on details, pitching skills and degree of persuasion.
  • Materials: no materials are required.
  • Time: 5-10 minutes for preparing and pitching a business idea.

Game (8)- Interviewing an Entrepreneur.

  • Objective: Practice interviewing an entrepreneur.
  • Description: Players will select successful entrepreneur in his/her interested business area, conduct an interview and present the findings.
  • Materials: no materials are required.
  • Time: 5-10 minutes for presenting the findings.

Game (9)- Problem Solving.

  • Objective: Practice problem solving techniques.
  • Description: Players will be watching or reading a problem case and asked in groups to point out the problem, causes, solve the problem and explain reasons justifying the decision made.
  • Materials: no materials are required.
  • Time: 15 minutes for analyzing the case and preparing problem- solving report.

Game (10)- Customer Segments/ Customer Persona.

  • Objective: Practice skills required to create a customer segments and persona to your business.
  • Description: Players will pick up a challenge, define the problem and solution and define their potential customers and customer persona. Defining customer segments should describe with details who they are? How they think? What they do? Where they go and when? What problem they like solution for? What is there priorities? What make them motivate it to buy your product? Players will present their findings to the participants and receive feedback.  
  • Materials: no materials are required.
  • Time: 15 minutes for preparing the findings.

Game (11)- Mind-Dumping Technique For Ideation.

  • Objective: Practice mind-dumping techniques to identify a seed business idea.
  • Description: Players will read a business challenge case and then asked for mind dumping cycles to identify an initial solution to such challenge (or ideation). Mind dumping cycles will go through 1st simulation session, where players will write down any things related to the set challenge and then followed with 2nd and maybe 3rd simulation to shortlist the 1st-cycle’s ideas and finalize the seed ideas. Finally,  players or teams will present their seed business ideas and choose the best fit ideas.
  • Materials: no materials are required.
  • Time: 5-10 minutes for each dumping cycle.

Game (12)- Future Trends on Entrepreneurial Opportunities- Ideation Technique.

  • Objective: Practice future-trend techniques to evaluate challenges and come up with solutions (business idea).
  • Description: Players will watch a video clip (i.e. 7 billion video by National Geography) or read a case study and conclude list of challenges and related solutions. Finally, players will present their findings supported with reasons and evidences.
  • Materials: no materials are required.
  • Time: 15 minutes for preparing the findings.

Game (13)- Self-Understanding Technique For Ideation.

  • Objective: Practice self-understanding techniques to self-understanding (self assessment) and to come up with business opportunities (business idea).
  • Description: Players will do the self-understanding or self-assessment through applying a specific criteria that includes accomplishments, knowledge, skills, capabilities, interests,.. . players will assess themselves and come up with a list of opportunities.
  • Materials: no materials are required.
  • Time: 15 minutes for self-understanding and preparing the findings.

Game (14)- Resource Acquisition.

  • Objective: Practice skills required to acquire a resource.
  • Description: Players will pick up 2 key resources to run their business. Groups for resource suppliers will be assigned and players will conduct a negotiation with the suppliers of resources to get the best deal ( cost and benefit analysis). Finally , players will discuss which resource is harder to get, most valuable ones and why? And also players will discuss strategies to acquire resources.
  • Materials: no materials are required.
  • Time: 20 minutes for listing & acquiring the required resources.

Game (15)- Building a Strategic Network/ Partnership.

  • Objective: Practice techniques to build up a strategic network/partnership.
  • Description: Players will identify and design a strategic networks and partnerships. Players will present their findings and receive feedback.
  • Materials: no materials are required.
  • Time: 15 minutes for preparing the strategic network and partnership.

Game (16)- Test Feasibility for your Business Concept.

  • Objective: Practice techniques to test feasibility for your business concept.
  • Description: Players will test feasibility for their business concept, including collecting data on the problem, solution, value propositions, customer segments, market size, customer positioning, distribution channels, customer relationships, team & other resources, revenue streams and cost structure. Players will present their findings at the end of the data-collection session.
  • Materials: no materials are required.
  • Time: 15 minutes for preparing the findings.

Game (17)- Market Tests.

  • Objective: Practice techniques to test the market for your business idea concept.
  • Description: Players will run the problem/solution test and product/market test. Players will be divided into groups and carry interviews with potential customers (participants will play the role of customers) based on prearranged questions and KPIs. Groups will reset the business assumptions (problem-solution and product-market) based on collected information. Groups will present their market-test findings.
  • Materials: no materials are required.
  • Time: 20 minutes for preparing the findings.

Game (18)- Your-List Technique for Ideation.

  • Objective: Practice techniques to screen and evaluate business opportunities from your list and come up with best solutions (business idea).
  • Description: Players will will be collecting information from different sources(self-understanding, future trends, mind-dumping, interviewing business owners or suppliers, evaluating local market trends, evaluating the macro data & trends, reading researches & publications and others) set acceptance criteria and choose the best ones. Acceptance criteria will include attractive customer segments, viable market size, attractive uniques value propositions, level of innovation, competition, profitability, resource requirements, cost structure,..etc. Finally, players will present their findings supported with reasons and evidences.
  • Materials: no materials are required.
  • Time: 15 minutes for preparing the findings.

Game (19)- Assess Your Risk Tolerance.

  • Objective: Practice skills required to evaluate your risk tolerance.
  • Description: Players will be assessing their risk tolerance based on a given criteria.  Finally, players will present their findings supported with reasons and evidences.
  • Materials: no materials are required.
  • Time: 15 minutes for assessing risk tolerance.

Game (20)- Run a Market Experiment.

  • Objective: Practice skills required to run a market experiment (sell your products/services) and achieve highest profit.
  • Description: Players will be given 5 or 10 or 15 Pounds and challenge them to trade and collect cash in an open market. Players or groups will be presenting their market experiment and cash collected.
  • Materials: no materials are required.
  • Time: 3 hours.

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