Lean Student Program

Executive Summary

  • This program (LSP) is mainly designed for secondary school students (Yrs: 9-11), who want to learn enterprise management and aspire to become a practising entrepreneur.
  • It will enlighten students with basic enterprise capabilities, enterprise financial skills, how to create and run an enterprise. It will enable students to create, run their businesses and evaluate their enterprising impact.
  • LSP consists of three consecutive modules, which are: learn enterprise, create your enterprise and run your enterprise.
  • Modules are delivered using interactive and practical learning, playing games, online enterprise simulation, self-assessment, team works, pitching a business, testing a business, running a real enterprise, one-one mentorship, exercises, examples and discussions.

Program Value Propositions

On School’s perspectives

  • LSP is developed to match the curriculum of business studies for secondary students qualifying for the GCSE.
  • LSP is exclusively designed for secondary-school students (years: 9-11) to learn, create and run an enterprise.
  • LSP is flexible and easy to be integrated with the school’s curriculum for business studies.

On Student’s perspectives

  • Students will have the opportunity to practice the GCSE business studies curriculum.
  • Students will have the opportunity to discover their entrepreneurial talent.
  • Students will have the opportunity to create, run enterprises and evaluate impact.

On Parent’s Perspectives

  • Assists students to learn GCSE business studies.
  • Saves efforts, time and money of parents to enable the success of their students.

Program Objectives

  • Encourages students to become self-employed, self-efficacy and be independent.
  • Enables students to discover his/her entrepreneurial talent and enlight their way forward.
  • Students will learn the enterprise capabilities, enterprise financial skills, how to create and run an enterprise.
  • Evaluates impact for students enterprise performance.

Program Learning Outcomes

Students will demonstrate the ability to apply:-

  • Enterprise business basics & how they influence business activity.
  • Enterprise financial basics & how they influence business activity.
  • Enterprise soft skills & how they influence business activity.
  • Business sustainability and ethics & how they influence business activity.
  • Pitching techniques.
  • Assess suitability as entrepreneurs and create a personal development plan.
  • Choose the right business idea.
  • Develop a product-market fit.
  • Develop and validate a business model.
  • Evaluate external influences.
  • Pitch your business model and receive tips for improvement.
  • Create an enterprise.
  • Run an online enterprise simulation.
  • Evaluate impact of enterprise education.

Glance At Program Content

  • Module (1)- Learn enterprise ( In classroom: 4 hours, delivered over 4 sessions)
      • Business nature: Business purpose, business role, business dynamics, business type of ownership, risk & reward, enterprise and entrepreneur. How all these business nature influence business activity.
      • Startup-ups: Lean startup, startup motivators, business planning, business model, raising money, business accelerators & incubators, innovation, feasibility study, business culture. How all these startup basics influence business activity.
      • Enterprise sale & marketing: Market research, business identification, marketing mix (4Ps), customer segment, competition analysis, market positioning, selling, digital marketing. How all these sale & marketing basics influence business activity.
      • Enterprise human resources: Resources (human, capital, assets, intangible assets), organizational structure, human resources cycle. How all these human resource basics influence business activity.
      • Enterprise financial basics: Revenue, costs, profit & loss, break-even point, income statement, balance sheet, cash-flow statements, budgeting, product costing & pricing, key performance indicators KPIs, financial ratios, forecasting, raising finance. How all these financial basics influence business activity.
      • Enterprise operations: Production, quality, stock control. How all these operation basics influence business activity.
      • Business sustainability and ethics: Definition and applications.
      • Enterprise soft skill: Communication, resilience, decision making, problem-solving, creative thinking. How all these soft skills influence business activity.
      • Assess your suitability as an entrepreneur.
      • Create a personal development plan.
  • Module (2)- Create your enterprise ( In classroom: 3 hours, delivered over 3 sessions)
      • Lean startup methodology: Understanding how lean-startup methodology is working including, what is a lean startup, why is a lean startup, what is the startup, lean startup principles, lean startup framework & processes, validated learning, leap assumptions and testing steps.
      • Create your business idea: Sources of ideation, develop a business concept including customer segment, target market, define & testing problem, define the solution, problem-solution fit,  prototype, value propositions and define the product. Every student will write his/her business idea based on learning ideation formatting.
      • Develop a product-market fit: Define and sketch the product, estimate the cost of the product, develop and test the commercial offer. Students will practice ways to develop and test the product and commercial offer.
      • Develop and validate a business model: Define your business-model assumptions and test it.
      • Evaluate external influences: Apply external evaluation tools like SWOT (Strength, Weakness, Opportunity, Threat) and PESTEL (Political, Economy, Social, Technology, Environment, Legislation).
      • Pitch your business model: Pitch your business model and receive tips for improvement.

 

  • Module (3)- Run your enterprise ( In classroom: 2 hours, delivered over 1 session)
      • Run online simulation game: Students as, on groups of 3-5 students, will be introduced to an online enterprise simulation game and given the chance to run the simulation game. The simulation game is designed to teach student the enterprise management skills, how to virtually run an enterprise and measure their overall performance.

Program Delivery

  • Module (1) will be delivered in 4 hours over 4 sessions (as classroom lecturing). It will be completely delivered in one month.
  • Module (2) will be delivered in 3 hours over 3 sessions (as classroom lecturing). This module requires out-class assignments. It will be completely delivered in one month.
  • Module (3) will be delivered in 2 hours over one session (as classroom lecturing). 
  • Schedule of delivery: Recommended as on one hour every week and during the weekdays after school hours.
  • Online enterprise simulation game.
  • Classroom presentation with active learning.
  • Offline and online mentoring.
  • Group work & discussions.
  • Examples and video clips.
  • Questions & answers.
  • Conduct market research and Interviews stakeholders (i.e. customers, business owners, etc) to test the business concept.
  • The number of learners: Minimum 15 students, grouping for 3-5 members each.
  • Facilities: Computer, projector, screen, sound system, lighting, stationeries.
  • Seating: Round table seating (Banquet type) in groups of about 3-5 learners.

Who to Attend

  • Secondary students years 9-11.

The Trainer

  • Munther Al Dawood – Enterprise & lean-Startup Professional. Enclosed is his Bio Statement.

More Details

Read More- Training Outlines.

Read More- Training Plan.

Read More- Program Presentation Document

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